Showing posts with label Mass Effect. Show all posts
Showing posts with label Mass Effect. Show all posts

Wednesday, 25 April 2012

MASS EFFECT 3

In Summary (read-me for those yet to play):

It feels like this game is a pared down hybrid of it's predecessors; all extraneous features lopped off to make room for multiplayer mode to be sutured cleanly into place. The result is an even less bona fide RPG, however, the tweaks to the fighting mechanics that make ME3's co-op mode so very viable also raise the single player experience as far above ME2 as it was, in turn, beyond ME1.

ME3's rich inheritance of narrative, established in ME1, and vivid characters, developed in ME2, allows the single player game to easily get away with lacking the ingenuity of either of it's parents. This is a BIG GAME by most standards, yielding over 30 hours for one play through (excluding multiplayer). Story progression is smooth, more organic than ME2's shopping list of missions, but simultaneously more constrained and shorter (by raw single player mission count). Matters are somewhat more impersonal in their larger scope: your attentions are drawn outwards and upwards, vying for the loyalty of entire civilisations instead of squad mates. Gratifyingly though, romance options also extend beyond your personal involvement.

There are hilarious lines (though less frequent than in it's predecessor) and some brilliant moments, especially during the mid game section. However, in addition to the aforementioned cut corners, the game's concluding mission(s) did start to feel like a triumph of project management crushing creativity that would have further delayed the release date. Setting the specifics of the ending controversy aside, I still can not help but feel that a opportunity for monumental greatness was casually shrugged aside at the last minute. Thus, rather than earnestly shouting it's praises, I am now hesitant to recommend that any new comers play this series.

If you are the type who is intending to replay the previous game(s) first, aiming to cover every side quest and/or spend a couple of hours thinking about/reading up on the game afterwards, then the ending will probably be somewhat of an issue. For those just wanting something to fill 30 hours of spare time, or are more interested in multiplayer action, the 'controversy' will just be a bunch of gibber-jabber.

Contents:
  • Summary
  • Contents
  • Quick opinions:
    • Liked
    • Ambivalent
    • Disliked
  • Extended Critique
    • EMS
    • Superior Gameplay
    • Multiplayer
    • Diversity
    • Difficulty
    • Graphical Quibbles
    • Money
  • Discussion of Concepts Raised
    • Ethics
    • AI Treatment
    • Religion
    • Racism
    • Feminism
  • My Predictions Reviewed
  • To The End
    • Overview
    • The Ending that I Loved
    • Major Flaws and Nit Picking
    • Clarification
  • Indoctrination Theory
    • Supporting Evidence
    • Implications of Indoctrination
  • My Ending(s)
    • London Game Play
    • Final Explanation
    • Perspective

Wednesday, 4 August 2010

The "Mass Effect" 1 & 2 (full brain-dump)

* Introduction (for those living under a rock):

Mass Effect is a sci-fi space opera presented in the form of a single player, action role playing game (RPG) for XBox 360 and PC. The first instalment was released in November 2007, and May 2008 respectively (XBOX then PC), to much critical acclaim. Ridiculous overreactions to the brief (and tasteful by TV standards) sex cut-scene raised the game's media profile (and spawned the "Alien side-boob" internet meme).

Mass Effect 1 (ME1) incorporated a high quality, non-linear story line into a detailed universe with plenty of 3rd person shooter action. While plenty of first person shooters (FPSs) can claim better action, Mass Effect is somewhat unusual in that two AI controlled characters assist the player during every shooting segment. This is bold given that AI co-op has historically been a recipe for disaster.

It also brings in the option of 6 different main character classes (with different abilities in combat), male/female appearance (with facial customisations) and levelling up of various traits/skills as the game progresses, including those of the 6 squad mates you pick up. The contrasting personalities of the supporting characters ensure something for everyone, letting you chose your favourite 2 to take on missions, which one of 2 possibles to sweet talk, and even which die (permanently).

Equipment management (weapons, armour, ammunition modifiers) is a major part of ME1, as is driving around the surface of planets in an APC (the "Mako"). Both are dropped for the inevitable big budget sequel (ME2), released January 2010. ME2's increased focus on combat (with various tweaks and reduced distractions) seems to have helped it achieve an even better reception, with many perfect review scores. ME3 is now a certainty, with many fans (like myself) hoping it comes sooner rather than later.

I read somewhere that Bioware's development team had twice as many artists as programmers. At any rate, with such high artistic value, this franchise may, in future, be referred to as the turning point when single player computer games really came of age: truly occupying the same level of entertainment territory previously monopolised by TV series, movies and novels. I have

* Navigation:

If you have not played these games yet, but there is a good chance you will, I strongly suggest stopping reading here, for now, and coming back later. However, I have marked certain sub sections with {!Spoiler!} warnings to help minimise damage.

All in game screen shots were taken by me. Click pictures to view full resolution.

Given that this review turned into a 10'000 word dissertation, I have provided an mini-index:

  • Introduction (for those living under a rock)
  • Navigation
  • Overview (praise)
  • General Gripes
  • A Fix too Far? (Mechanistic Changes from ME1 to ME2)
  • Interlectualisation (Deeper Discussions)
  • Summary
[Navigating plot through conversation options (ME1)]