Showing posts with label religion. Show all posts
Showing posts with label religion. Show all posts

Monday, 27 December 2021

"The Wheel of Time" Season 1 Short Review

 I wanted to mention a few more points that wouldn't fit into my micro-review tweet...

Screenshots from the Amazon Prime TV show for illustration of this review (fair use).

Fantasy is not my cup of tea, so I started watching with fairly low expectations. Friends who'd read the books were enthusiastic, so I checked it out, just in case it's the new Game of Thrones (GoT). It was alright - sufficiently well made to be watchable. Somewhat interesting, if more for it's cultural links.

It seems like Amazon would certainly like it to be the new GoT. The show logo has a similar feel and the dialogue explicitly talks about a human "dragon" who will "break the wheel". But the character building and human intrigue is more simplistic. 

It is probably better likened to Lord of the Rings (LotR): the magic and monsters have significant visual similarities and are unleashed right from the first episode. So, without the huge budget of those movies, this looks only OK. There's some stilted acting amongst the core cast, coupled with very awkward production in one instance, at least. So, overall, suspension of disbelief is greatly reduced compared with GoT. It's show about magic stuff in a pretty medieval setting.

Tuesday, 13 July 2021

"Ancillary Justice" trilogy by Ann Leckie - positive review and discussion

"Ancillary Justice" (book 1 - 2013), "Ancillary Sword" (book 2 - 2014), "Ancillary Mercy" (book 3 -2015).

►Review:

"Ancillary Justice" is the first in the highly acclaimed, multi-award winning "Imperial Radch" series, from a debut female author [Wikipedia, Goodreads]. It felt very different from most of the sci-fi that I've read and loved, in not being primarily about a technologically exciting setting, cosmologically consequential events, or near future insights. It's overwhelmingly character driven, with an extreme focus on their development and back story.

Consequently, I was not utterly riveted by the first book, coming to it a couple years late, with a gap of a few more years before recently returning to finish the arc. But the story really grew on me; I can understand why this caused a splash.

I'd describe the core (feel good) hook of these books as ethics competency porn. The central character, Breq, always seems to hit the nail on the head, in terms of picking the most righteous course of action. Even in thorny situations, sticking it to the callous powers that be, etc. In a similar way to how Iain M Bank's Culture novels have a kind of ship mind competency porn, where it may come down to the last breath, but they clutch it out somehow, against all odds. More on the link between these authors, later.

Much has been made of Leckie's unique take on gender [e.g. Slate]. With Breq's biological sex never explicitly confirmed. Equality and gender neutral pronouns are one progressive aspect of the deeply flawed Imperial Radch empire. Feminine pronouns are always the default: she/her. Breq struggling to accurately gender some of the people they meet is certainly a cute device to accentuate this point. But it made less sense to me by the end of the series; when she was the troop carrying spaceship "Justice of Torren", she will have been intimately involved in matchmaking and interpersonal harmony between the many officers of her crew.

See, Breq is the last surviving fragment of a millennia old ship AI. Out, from the start, for revenge against the tyrant who murdered the rest of her. In the first novel, the story and meaning behind that unfolds in flashbacks interwoven with her travails on this quest. It's built up in a way to really put the reader into the shoes of this perpetually angry but compassionate intellect. Dealing with loss of function, identity and purpose. Redefining herself as she unexpectedly builds up a new life, sweeping through the whole arc to a satisfying conclusion.

The prose is well written and paced, with the occasional song lyric snippets included, that didn't make me turn off or really cringe; songs and their collection is a core personality trait of our protagonist. The latter two books are essentially linear, by comparison. And set in roughly the same place; this isn't a romp around the galaxy. Instead we explore in more depth, as events develop and unlock new possibilities.

There's certainly exciting build-ups and some interesting action. But generally it's more low key and human scale - tactical and psychological. Perhaps more of a stereotypically female thinking approach to things, overall, with tensions bubbling under the surface of outward civility. A lot of weight placed into subtle details and even menial activities, that, on paper I wouldn't have expected to get on board with. But fell into an easy rhythm.

I was really glad I read the whole of this trilogy, by the end. Hitting a very satisfactory conclusions via an often unexpectedly understated route. Although I wonder if it will be less memorable for me, in not hitting the more physical/technological notes that usually excite my interest. This trilogy might be good for fiction readers who don't normally go for sci-fi; maybe genre gateway books. 


► Discussion with SPOILERS!: much of the text below is content summary, as I struggled a little to pick many outright faults or failings. Nor interpret meanings too far beyond some fairly direct, probable and some (perhaps) wishful thinking references.

Monday, 7 March 2011

Bioshock 2

In one sentence: the Bioshock 2 single player campaign has a worth while story, but the difficulty arc is very iffy.

Summary in more that one sentence:
Game play wise, innovation is comparable to Halo 2 verses it's predecessor, mostly just adding 'dual wield'. There are the same gruesome aesthetics one will have habituated to in the first title, and again they are juxtaposed with the cheery 50/60s style infomercials for deadly plasmid powers. However, the alternative game play section towards the end impressed me in that it genuinely shocked my sensibilities in a very artistic manner. I have not played, and am not commenting on, the multiplayer aspect. The ridiculous protection and Games for Windows Live situation I shall leave alone too.

"All good girls gather"...
Criticism:
Early in the game I found it very tough to successfully defend a little sister from splicers, while she harvested Adam, even on medium difficulty and after careful preparation of traps/defences. I was all out of money, heath packs, eve and trap ammo. But having struggled through, a few upgrades and various weapon acquisitions later, the same situations were far easier. Then the number and difficulty of enemies dropped right off before mid game, making my main problem having so much ammo and money I could rarely pick any up.