Showing posts with label time travel. Show all posts
Showing posts with label time travel. Show all posts

Monday, 20 October 2014

On "Edge of Tomorrow" (2014)

This was surprisingly watchable. Also referred to as "Live Die Repeat", an even more literal tag line would have been: Groundhog  D-day  Troopers. Of course, the slapstick death humour didn't match Bill Murry's demises, but the budget saw much more realistic mech suits than Marauder and the movie actually launched on the day of the 70th anniversary of the Normandy Landings  (in the US, anyway).

With the aforementioned elements grafted onto Tom Cruise, it was a sure fire win. He has been the figurehead for a number of fairly decent (and half decent) sci-fi flicks: "Minority Report" (2002), "Oblivion" (2013) and "Vanilla Sky" (2001). Mr 'TECH SUPPORT!', from the latter (Noah Taylor) reappeared as a tech enabling plot device in this year's film.

This trove of elements was hung upon the frame of "All You Need Is Kill", a 2004 'light novel' in Japanese. Translated and later adapted to a graphic novel for the American market, released just before the film.
Obviously films, like all stories, are most effective when tweaked for their intended audience. It's not surprising that the (perhaps stereotypically) nihilistic ending was replace with Hollywood saccharine. But it's a little sad that this became a WW2 V2.0 tale with the eastern hemisphere of the world entirely ignored. (Is Japan a somewhat toxic topic in this context, for Americans?)

It probably doesn't bode too well for the preservation of Ghost in the Shell's cultural context in the upcoming remake. I mean, is it really likely that Scarlett Johansson will return to the setting of her break-out role in "Lost if Translation" (2003) with a Japanese name?

Computer games: cast a long shadow these days and there's a distinct similarity between the film's power assist exoskeleton suites and (the box art for) the upcoming 11th (!) installment of the top selling FPS franchise: "Call of Duty: Advanced Warfare" (perhaps Elysium led the trend here).

Less superficially, the plot embodies the try, fail, rinse & repeat mechanic inherent in pretty much all video gaming. The comic comments on this, referring to how Samurai were able to dispatch enemies so capably: they killed and lived. It explicitly rejects the similarity to (leveling up, via grind, in) computer gaming.

Indeed, the real world situation that Cage (Keiji Kiriya, originally) finds himself in would surely be equivalent to the most unforgivingly fiendish platformer imaginable; flawless split second timing to avoid losing an entire day's progress. The movie gives the impression of linear, purely tactical  progress. Parts are difficult to solve, but then they're in the bag.

In reality, top notch speedrun gurus perpetually make little mistakes, even during record breaking successes. For most casual players it can take several dozen re-tries just to reach a previous furthest progress a second time. "Super Meat Boy" (2010) actually made a rewarding feature of repeated failure by showing an epic replay (after you win a level) of all your myriad attempts simultaneously splatting to a halt like a firework display of blood. But in this game each play through is only a couple dozen second long, at most.
But then if I'm being critical, the plot is predicated on a mind body dualism where all his injury (and mental fatigue) is reset, while his episoding and 'muscle memory' is not...

Nitpicking (Spoilers)I've no idea why the film retained the name 'mimics' (for the aliens); it seemed totally out of place, given a lack of any explanation for it. But the aliens were genuinely scary and capable looking. In fact, when coupled with their ability to reset time on a whim, their need for subterfuge (tricking the human military into thinking they might win) seemed rather unnecessary. They could just have swarmed across the globe willy nilly, as when they attacked, en-mass, up the Thames, in one time loop.

A more glaring flaw is the clip of Major Cage announcing on TV that "Operation Downfall is going to be the largest mechanised invasion in the history of mankind."... and then they're shocked by the beach welcome party!

Monday, 23 September 2013

Continuum - Review (Spoiler Free!)


Knowing nothing about Continuum, beyond iO9 repeatedly name dropping it in my Facebook timeline, I was expecting no better than Jean Claude Van Damme, ricketing down a tunnel o'time in a two seater Sinclair C5 lookalike ("Timecop" 1994), with irritatingly clashing flavours of causality in each successive episode.

But Continuum is far more grown up, with unexpected attention to detail. We're not talking "Primer" (2004) level mind strain, but it is more grounded than the "Back to the Future" (1985) style paradoxical paradox resolutions, also present (but better executed) in "Looper" (2012). Of course there wasn't a blockbuster budget here, so the CGI is relatively light and tasteful, with the all singing/dancing views of the future carefully rationed. Action/fight scenes aren't it's forté either, but are always passable, without any cringe-worthy flaws.

It is pretty clever at setting it's own tone, in the first season, by building up towards opportunities for obvious (dramatic tension building) clichés, staring them square in the eye, then casually bypassing them with a barely glimpsed smirk.

It's fully Bechdel test compliant too (unlike "Elysium"). In fact, the central female character is of a convincingly conservative disposition, despite supermodel looks and that skin-tight, nano-weave onesie. More of a Major Kusanagi of 1995 (my personal GITS preference) than the harlot of the (still highly recommended) 2002-2005 series, or the original manga (I've not yet seen the new "Arise" reboot).
Major Kusanagi (GITS 1995) vs Kiera Cameron (Continuum)
Simon Barry (show creator) was almost certainly influence by Ghost in the Shell. One obvious similarity being the full body invisibility cloaking, despite exposed head and hair. But don't be expecting weekly servings of bad guys gratuitously beaten up by a ghost: TV budget limitations, remember. Similarly, in parading all the cool, semi-magic, future-cop gear, they do risk the viewer wondering why certain toys aren't used more often. But these are clearly fallible characters, and any FPS experienced gamer will be able to empathise with the difficulty of scroll-selecting the ideal weapon in a panic!
Usually it's a compliment to be more akin to the works of Masamune Shirow than J.K. Rowling's...
The appearance of Jericho's (2006-2008) gawky-young-post-apocalyptic-small-time-commerce-king-pin-of-the-year award winner, as another central protagonist, was slightly distracting for me at first. Erik Knudsen perhaps feels a little under-energised to be typecast as a super-geek. From their résumés, it looks like most of cast will hold similar familiarity for fans of other American/Canadian sci-fi shows. It took me a good couple of episodes of mental groping to put my finger on a Caprica (2009) actor in the second season.

Many monitors maketh the 'Great Man'..?
Seemingly disposable background characters become central, which is cool. It even goes some way towards mitigating over-reliance on the Great Man theory (of innovation). There is (ab)use of the Swiss pocket-knife style, omni-scientist/technician, trope; there's a glaringly backwards setup comprising 7 terrorist grunts to 1 all-purpose geek, which is toned back towards acceptability as characters are all fleshed out. Anyway, for a full memetic deconstruction of the series, you could just read the ever prescient TV Tropes.

The plot does feel a little more unfocused, midway through the second run, but never jumps the shark in terms of confusing complexity. It actually comes together very tidily, disdaining a frustrating cliff hanger, or "Hero's" (2006-2010) style hanging segue to season 3, in favour of a deliciously dark full stop.