Showing posts with label genetics. Show all posts
Showing posts with label genetics. Show all posts

Monday, 11 January 2021

Covid-19 (Part 4) - The Brexit Resurgence

Updates index:

 

 ► 2021-01-10 Sitrep - 12 reasons things will get much worst!:

In the UK, we're back in a situation a lot like March, when our (so called) government was disastrously inactive in the face of rapid exponential growth of coronavirus infections. They seem to have given up on containing the spread again.

The scariness of inaction spurred me to write my first Covid-19 mega-blog post, initially about exponential transmission. Following up with part 2 and part 3. I looked at all aspects of the Covid situation (and beyond) in the Anglosphere and the world in general. I'll try to revisit some of those topics and my predictions, below, as and when I'm able.

Thankfully there was enough public alarm to instigate action from the bottom up. The much talk about the nature of exponential graphs, thereafter. But it seems we've largely been overlooking the multiplicative nature of case growth again! In different ways, perhaps.

In many ways, the situation is now far worst than March. Despite having 2 vaccines in use and a 3rd approved, way ahead of the absolute most optimistic 12-18 month time frame (that was the expectation 9 months ago). Plus other positive developments, including mandated mask use and refined treatment protocols apparently halving hospital mortality rates.
 
See Independent SAGE and Christina Pagel for the best briefings on the UK situation. But here's my rundown of why this peak is almost certain to be an order of magnitude worst than the first (in number of deaths, lasting illness, trauma, distress and collateral damage):



(1) More cases and hospitalisations than the April peak - a couple weeks ago (late December 2020) we exceeded the total number of Covid patients during the first outbreak peak (back in April) ~20k. As of 9th Jan we're 50% above that eye-watering level, at ~30k:
 
Official GOV.UK graph from 2021-01-09.

... And we're nowhere near peaking yet. The months long period of high transmission (from September school re-openings, onwards) has accumulated many severe cases. There's around 2 weeks delay before the ill become severe enough for hospitalisation. Then often (many) more weeks for recovery, while deaths typically come in at about a month after initial infection.
 
There were rapid rises in cases in early to mid December [Covid-19 app study], even before the last minute partially aborted Christmas holiday itself. In terms of hospitalisations, we're only just starting to see the impact of that [when I started typing this up on 5th Jan]. With New Year's celebrations then a perfect turbo charger, given the week long (asymptomatic) incubation period between events, multiplying up the effect.
 
From the graph below: the last 2 week period, with ~78% higher (50k-60k) cases than the fortnight before, hasn't manifested in the hospitalisation figures yet!:
 
Christina Pagel [Twitter].

Sunday, 25 September 2016

On: "Knights of Sidonia" Anime (and Related Current Affairs)

"Knights of Sidonia" totes plenty of whizz-bang space battles with giant mecha suits piloted by teenagers repeatedly fighting incomprehensible space monstrosities that attempt to tentacle humanity to death.... But! Push past the facade of these overused anime tropes and be rewarded by a rich, engaging space opera.



Summary - Components of This Well Assembled Pastiche:

There's a strong 'hard sci-fi' undercurrent carrying the story along and underpinning a decent amount of attention to detail.

Then there's teenage awkwardness, of course, and tensions in a kind of high school-ish setting (of the pilot academy). The socially inept protagonist, chosen-one (Nagate), who alone can pull the joysticks of the legendary armour suit to it's full potential... But thankfully it's never as paralytically morose as NGE (Neon Genesis Evangelion).

It is respectably gritty, but not like the gratuitous gore of Akira. It has decent depictions of the brutal suddenness of war. This is brought home via the perspective of sympathetic characters, mostly very young, like the unlucky soldiers of real wars. But, of course, the fantastical space setting and perversely monstrous threats make it psychologically gentler (safer) for an audience to engage with emotionally.
Yuhata Midorikawa's different faces.

It also avoids being too bleak via juxtaposing the relatively low key social tribulations of the pilots, burgeoning on adulthood. Prime example of this is Yuhata. She swings between command responsibilities, gambling everyone's lives, to then be the star-struck, boy obsessed, teen girl. (Also gluing together geeky toy models kits in her spare time.)

There's a definite 'harem' sub-genre element running throughout, adding lighter notes, with support character developement and romantic intrigue. With three main contenders for Nagate's attention, there are few other females encountered who don't also make a play at some point, brood over him or have a twinkle of possible interest. These are mostly relatively subtle, making sense in context, since our protagonist is deliberately set up to be an inspirational hero who necessarily appeared mysteriously from no-where. An attractive combination, I suppose. But then this blank slate POV character with an open selection box of different flavoured lovers meshes rather neatly with the psyche of the core young-ish male demographic. Who would not love to imagine themselves as an overlooked darkhorse hero themselves? (If only they had their moment to shine or step out of themselves!)

Residential interior of Sidonia - caricature of the 
dense, hilly urbanisation of 'spaceship Japan'?
The flip side of all these female characters is that there are a whole lot of complex, strong female characters. In fact, they run the ship, from captain to XO, to commander, chief engineer, dorm mother, genius doctor/scientist. So, I suppose that even if this is basically down to the Manga artist/author enjoying drawing the female form more, then so be it. The result is good overall, although the bias towards showing only female communal 'photosynthesis' room scenes feels a little exploitative.

Also thrown into the pot are the unavoidably ubiquitous anime tropes of instant karma for (accidental) male lechery, always receiving a bloody nose, usually quite directly off a fiery female. Plus an alpha dog bully antagonist with long, grey/white hair and a massive family inheritance. But even he has an interesting story arc.

Finally, the art style is seamless 3D CGI. It's more noticeable in the space action scenes, when things look a little bit Tron - monochrome with neon highlights. But then it blends into a more rustic feel while inside sidonia's city spaces, with familiar cartoon stylings. The characters faces generally appear unnoticeably traditional. There's a retro aesthetic flavour, too, with the uniform outfits: almost storm trooper-esq, with stuffed up gear. There's some disconcertingly high flung, pointy boobage going on, but we'll put down to genetic engineering and/or reduced gravity, and move swiftly on...

The marriage of high tech space mecha, moving city(ies) of giant rusty pipes and cthulhu-ish space monsters is similar to, though far less gordy than, 2013's "Gargantia on the Verdurous Planet".


Original Manga vs Anime:

The anime appears to follow the original manga (comic) publications very closely. Almost shot for shot, with only some minor sequence juggling and tweaks here and there. So while I'm talking about the Knights of Sidonia (KoS) anime here, most comments apply to both.

Given that the manga has concluded already, it's a little tempting now, after watching season 2, to just read the final third (volumes 44-78, or thereabouts), rather than wait while the animation studio is apparently finishing up with a different project. It would save totally forgetting the plot details a second time.

But the video format is more compelling and I often struggle more to figure out what's supposed to be happening in the strips. It's a far more mentally tiring and different experience. At only 20 minutes per episode and a dozen per season, it's probably almost as quick for me to watch as read and digest the corresponding 20 odd manga volumes with 30 or so pages a piece. Plus you get to hear the cute Japanese voices and groovy theme tunes.

Tuesday, 27 July 2010

Forty Eight Percent...

Seems that 2010 is a crossover time for both genetically modified laboratory animals (vs regular) and PC game distribution (downloads equal other sources). Personally, I'm no advocate of animal suffering, but continued increases in the volume of testing is only to be expected as the rate of scientific progress accelerates.
Links:
[1] http://www.bbc.co.uk/news/science-environment-10774409
[2] http://www.rockpapershotgun.com/2010/07/21/whee-downloads-now-48-of-pc-game-sales/