Showing posts with label libertarianism. Show all posts
Showing posts with label libertarianism. Show all posts

Monday, 7 March 2011

Bioshock 2

In one sentence: the Bioshock 2 single player campaign has a worth while story, but the difficulty arc is very iffy.

Summary in more that one sentence:
Game play wise, innovation is comparable to Halo 2 verses it's predecessor, mostly just adding 'dual wield'. There are the same gruesome aesthetics one will have habituated to in the first title, and again they are juxtaposed with the cheery 50/60s style infomercials for deadly plasmid powers. However, the alternative game play section towards the end impressed me in that it genuinely shocked my sensibilities in a very artistic manner. I have not played, and am not commenting on, the multiplayer aspect. The ridiculous protection and Games for Windows Live situation I shall leave alone too.

"All good girls gather"...
Criticism:
Early in the game I found it very tough to successfully defend a little sister from splicers, while she harvested Adam, even on medium difficulty and after careful preparation of traps/defences. I was all out of money, heath packs, eve and trap ammo. But having struggled through, a few upgrades and various weapon acquisitions later, the same situations were far easier. Then the number and difficulty of enemies dropped right off before mid game, making my main problem having so much ammo and money I could rarely pick any up.

Friday, 26 February 2010

Settling the Seas for Freedom

I've been contemplating the future potential for colonising the oceans; possible (high-tech) uses for abandoned oil rigs and massive cargo ships/bulk carriers. Some of the prospects they could offer have excited me for years: an transhuman level AI taking over a container ship and turning it into an advanced manufactury, or self contained, floating AI nation-state. Throw a few pampered humans on board too and you would have Banks' Culture on our high seas. As a main context for a sci-fi novel, it might make a great prequel to the Culture novels, much more interesting than a concluding story, as discussed in my previous blog post.
Having contemplated technical solutions for autonomous living at sea as an purely hypothetical exercise (renewable power generation, pumping heat from the sea, growing plants and meat hydroponically, etc) I recently discovered the term "Seasteading", which represents a growing movement (and a revealing history).
One of the most famous Seasteads is "The Principality of Sealand", a former World War II 'Maunsell' Sea Fort in the North Sea, 6 miles off the coast of Suffolk (England). Despite consisting merely of two corroded pillars sticking out of the sea with a shack on top, it has currency, coins, stamps, national anthem and athletes, a constitutional monarchy that has issued tens of thousands of passports (now mostly revoked after fakes linked to high-profile crimes), broadcast pirate radio in the late 60s, 'defended' its territorial waters against the royal navy, witnessed a forcible takeover by a German and a Dutch citizen, who were later deposed and held as prisoners of war after a helicopter assault by the original owner (Bates), then freed after a diplomatic visit and now self declared "government in exile". Some of the highlights of a truly hilarious Wikipedia article.
The point is having one's own 'land', free of big government, is exceedingly rare and desirable indeed! Dodging legalities for instance: The Pirate Bay attempted to